KEANU REEVES REALISTIC PORTRAIT

Started with sculpting in Zbrush placing and matching the basic form of the shape from reference, which is one of the most difficult part of achieving the likeness. For skin i used Texturing XYZ maps which i projected in R3DS Wrap, cleaned the projected mesh in Zbrush using smooth brush took it to Mari there i cleaned and color graded the skin to match the skin tone of Keanu.
His face changed a lot during this last 10 years of time, so I aimed somewhere in the middle to make this model as much ‘Keanu Reeves’ as possible.
When finally i was done with creating all the maps, it was time to put it all together for LookDev in Maya Arnold. So i set up all the shaders for the mesh and started testing the skin in different lighting environment for checking how the specular, SSS and Base color is responding to the lights.
EYES
For eyes, i sculpted and poly painted the Iris in Zbrush and in Mari painted the sclera.
NEUTRAL LIGHTING SETUP
RENDERS IN DIFFERENT HDRI's
SOFTWARE USED
