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Dino Raptor

This is my personal project. I had a bit of fun with this, guess sometimes you just want to do dinosaurs in a pulp jungle, I hope you will enjoy !

Software's Used

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Raptor Deathstare

PROCESS SCREENSHOTS

STAGE 1

After I was done with sculpting the base and Retopo in Maya, I started adding details on the subdivided model but later I reached my Zbrush subdiv. max limit for a single subtool, So I splitted the model according to the UDIMs so that even if they are split I can easily export and use displacement maps and this also allowed me to max out my per sub-tool subdivision.  

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STAGE 2

Moving on to the fun part "Texturing", I started preparing the important ingredients first Cavity maps, I baked the cavity maps from Substance Designer using a script that allows to extract RGB channel details out of the displacement. Then I set up the project in mari and stared off. I also used the geo channel node a lot so in the object tab I uploaded all my RGB maps in the Geo channel properties.   

Now after everything is at its place I stared using all the RGB maps as masks to drive my colors this process is non destructive and can be changed at any point of time. After my COL map was completed I used it to create my SpecR map by using HSV ( desaturate ), levels and Grade to get the desirable results. I also took out some ISO maps for Coat breakup and SSS isolations.

STAGE 3

Finally, the most satisfying stage of the entire process Lookdev and Rendering. I wanted to create a entire scene so first I downloaded a dark forest scene wallpaper for backplate, then some forest HDRI's that work best with the backplate and then I went to Quixel Megascanes for some branches after that its all about testing the entire thing together with different pose, lights and angles.

DinoRaptorX

Velociraptor

Arnold Renders

Lurking Raptor
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